7/5/2023 0 Comments Myst 3 software renderer![]() The developer's official website, game feature list, or game manual may also state it. Leave the field blank if Metal support is not available.Ĭheck the video settings for a renderer toggle. Leave the field blank if Mantle support is not available. Legacy API that was made redundant as a mainstream graphics API by DirectX 12 and Vulkan, making existing support very limited. Do not use this field for games that are only available for DOS or PC booter (use the DOS modes field for these systems).Ĭheck the video settings for a renderer toggle. Leave the field blank if a software mode is not available. Being able to toggle between software and hardware-rendered cursors does not count. DirectDraw), make note of it in the respective fields. If the software mode uses another API (ex. Usually found in early 3D games (1996-early 2000s). rendering is all handled by the CPU).Ĭheck the video settings for a renderer toggle or option along the lines of "hardware acceleration", "hardware rendering", or "software mode". The game has a software renderer available (i.e. Use a Glide wrapper like nGlide to bypass these restrictions. Some games refuse to run or provide higher quality visuals without a Glide-enabled GPU. Legacy API only found in early 3D games (1996-early 2000s). If not, checking the game installation folder for the DLL file can give the major version used ( glide.dll=Glide 2.1, glide2x.dll=Glide 2.4, and glide3x.dll=Glide 3.0). Sometimes the Glide version required is stated. ![]() The versions of Glide the game can be rendered in.Ĭheck the minimum system requirements for the game. OpenGL is mainly found in macOS and Linux games, but can sometimes be found on Windows. Use true if the exact OpenGL version being used cannot be determined. If not, checking the latest OpenGL version supported by the GPU required can give an accurate ballpark figure. Sometimes the OpenGL version required is stated. The versions of OpenGL the game can be rendered in.Ĭheck the minimum system requirements for the game. Can only be found in Windows-based games. Old API used for some early '90s games on Windows, later superseded by DirectDraw/Direct3D/etc. The game may prompt to install WinG or it may be mentioned in the manual or readme. Very rare to find any modern game still using the API. DirectDraw was deprecated in DirectX 8, making it a legacy API. The versions of DirectDraw the game can be rendered in.Īlso called DDraw. See the Direct3D versions section below for further information.Īlso called D3D, and can only be found in Windows-based games. The versions of Direct3D the game can be rendered in. This creates inaccuracies and misinforms other readers expecting a fully functioning game but instead ending up with a broken game that barely works, suffers from major limitations, or various bugs. ![]() Do not list render versions or APIs that can be forced for a game but are otherwise not confirmed as working entirely for the whole game! A present issue on PCGamingWiki is that editors mistakenly list various Direct3D versions as supported by games solely because the underlying engine supports such a version (most commonly for Unreal Engine games) and because a command-line argument can be used to force the engine to make use of that particular version - but without actually confirming full support for the game itself and its assets. ![]()
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